My idea for ready maker

Hi @Greenreader9,

There is indeed a way, which my students have a lot of fun with even though it’s a little bit clunky. See this thread:

https://forum.getready.io/t/building-multiple-levels-scenes/154/7

Here’s what you do in a nutshell (quoting myself from the above thread):

You create a separate project for each level, then create level transition events to advance from one level project to the next.

To create a level transition event from project “Level1” to project “Level2”, do the following in project “Level1”:

  1. add an object to serve as the transition trigger.
  2. add an event.
  3. When: trigger object > Sensing > Colliding (or whatever you want involving sensing the trigger object)
  4. Do: System > System > Load My Project > “Level2”

In the running project, the player is prompted to save their progress data before advancing to the next “level”.

Enjoy!

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