There are tons of amazing tutorials out there, and in one of them i got the best game dev advice so far…just keep doing things over and over, its the repetition that really builds the skills. It seems like it is so hard, the difficulty of building a new skill set, but then i started thinking about it differently.
It took me 15 years to learn to write…from kindergarten with the Big Chief pencils, until college english and technical and scientific writing courses, and all the years in between. I had varying skill levels all throughout the years, gradually improving, and i am still not likely to write a novel. And thats just mixing up 26 letters and a few symbols to create ‘code’ in my native tongue.
And something i wanted to add as motivation…game dev is HARD. Take a good look at it, and you start to see that for every 100 people who want to do it, 98 or so fall out as they run into the actual difficulty of doing it. You need to be able to use art programs, and modeling tools, and game engines, all while mentally juggling all of it to keep focus on a result that might even be fun to interact with at the end. A phone call or even a toilet break can totally destroy my progress, just by breaking my train of thought.
And most games fail utterly on a commercial level.
Motivation, you ask?
There is no greater satisfaction than to succeed where many fail. And the only difference in the 98% who fail and the 2% who succeed? The 2% just kept at it until they got past the failures.