Save to Memory!

Hello! I think the ability to same numbers and text to the memory of the device that is playing the game would be an amazing addition to ReadyMaker!

A few examples of what I mean:

Example #1

When
Player → Death Counter → Equel To → 1
AND Score Counter → greater than → High Score Counters Value
Do
Score Counter → Save to memory → With Name: “High Score”
High Score Counter → Set Value → Score Counters Value


When
System → Runtime → Scene Start
Do
High Score Counter → Set Value → Get From Memory → “High Score”

Example #2

When
Save Button → Sensing → Touch Down
Do
Text Box → Text Input → Save To Memory → With Name: “Text Content”


When
Load Button → Sensing → Touch Down
Do
Text Box → Text Input → Set Text From Memory → “Text Content”

Example #3

When
Save Button → Sensing → Touch Down
Do
Save Text Box → Text Input → Save To Memory → With Name: “Password”


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Matches Memory → “Password”
Do
Camera → Set position to object → Login Square


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Not Matches Memory → “Password”
Do
Fail Text → Appearance → Set Hidden → No

Is this possible @Ready?

2 Likes

That would awesome. I also wish they can make some upgrades in the engine itself like:

  1. The saving and loading of a game

  2. The ability to create our characters and animations from within the engine as this will insure that there won’t be worries about working with animations and designs of characters and will save time too.

3.Finally, 3d support, as that will encourage more people to use the engine and easily make games without the need of coding experience.

1 Like

You can already do that on Pocket Code. And I want to say to you that Ready Maker does not have a future. Switch to Pocket Code.

The only thing that is stopping me is that I can’t have the export freedom that I want.

1 Like

Max2d Gamemaker is free for Android.
You can export as Apk.
The UI is like using BOLT with UNITY.

These are pics from a game I’m making using the free version of Construct.net




When the game starts the trees are randomly placed and not overlapping and slight randomness in size…
When screens tapped, the girl moves straight towards tapped area.
Slenderman is invisible and a red glow surrounds the girl when seen by Slenderman.
.more work left to do on this game.

1 Like