Save to Memory!

Hello! I think the ability to same numbers and text to the memory of the device that is playing the game would be an amazing addition to ReadyMaker!

A few examples of what I mean:

Example #1

When
Player → Death Counter → Equel To → 1
AND Score Counter → greater than → High Score Counters Value
Do
Score Counter → Save to memory → With Name: “High Score”
High Score Counter → Set Value → Score Counters Value


When
System → Runtime → Scene Start
Do
High Score Counter → Set Value → Get From Memory → “High Score”

Example #2

When
Save Button → Sensing → Touch Down
Do
Text Box → Text Input → Save To Memory → With Name: “Text Content”


When
Load Button → Sensing → Touch Down
Do
Text Box → Text Input → Set Text From Memory → “Text Content”

Example #3

When
Save Button → Sensing → Touch Down
Do
Save Text Box → Text Input → Save To Memory → With Name: “Password”


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Matches Memory → “Password”
Do
Camera → Set position to object → Login Square


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Not Matches Memory → “Password”
Do
Fail Text → Appearance → Set Hidden → No

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