Hello! I think the ability to same numbers and text to the memory of the device that is playing the game would be an amazing addition to ReadyMaker!
A few examples of what I mean:
Example #1
When
Player → Death Counter → Equel To → 1
AND Score Counter → greater than → High Score Counters Value
Do
Score Counter → Save to memory → With Name: “High Score”
High Score Counter → Set Value → Score Counters Value
When
System → Runtime → Scene Start
Do
High Score Counter → Set Value → Get From Memory → “High Score”
Example #2
When
Save Button → Sensing → Touch Down
Do
Text Box → Text Input → Save To Memory → With Name: “Text Content”
When
Load Button → Sensing → Touch Down
Do
Text Box → Text Input → Set Text From Memory → “Text Content”
Example #3
When
Save Button → Sensing → Touch Down
Do
Save Text Box → Text Input → Save To Memory → With Name: “Password”
When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Matches Memory → “Password”
Do
Camera → Set position to object → Login Square
When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Not Matches Memory → “Password”
Do
Fail Text → Appearance → Set Hidden → No
Is this possible @Ready?