A new awesome feature for ReadyMaker

ReadyMaker is a great program. Besides the few bugs here and there that (finally) seem to have attention given to them, I don’t have very many complaints about the software.

What I do have though is a feature suggestion. Right now, I have a bunch of game ideas, and there are only two things stopping me from making them happen:

  1. My busy life (Which Ready can unfortunately not do anything about), and
  2. The app always restarts from scratch on every load.

So I can save a high score for the player to beat, I can’t save settings (Like should the music be on or off), and much more.

So Ready, I know it might take a bit of diving into the code, but I think it’s possible (I should also add a note in here that I am a backend web app developer).

So what would this look like you ask?

Here are a few examples of what I mean:
(Click the arrows to see more)

Example #1

When
Player → Death Counter → Equel To → 1
AND Score Counter → greater than → High Score Counters Value
Do
Score Counter → Save to memory → With Name: “High Score”


When
System → Runtime → Scene Start
Do
High Score Counter → Set Value → Get From Memory → “High Score”

Example #2

When
Save Button → Sensing → Touch Down
Do
Text Box → Text Input → Save To Memory → With Name: “Text Content”


When
Load Button → Sensing → Touch Down
Do
Text Box → Text Input → Set Text From Memory → “Text Content”

Example #3

When
Save Button → Sensing → Touch Down
Do
Save Text Box → Text Input → Save To Memory → With Name: “Password”


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Matches Memory → “Password”
Do
Camera → Set position to object → Login Square


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Not Matches Memory → “Password”
Do
Fail Text → Appearance → Set Hidden → No

(Yes, I do realize this is insecure and a horrible idea, but that’s why it’s an example)

Thank you for your consideration @Ready @ReadySami!

1 Like

Been having the same issue. I found a solid resolution for time being though.
If you complete the game you been developing and want to save it, export the file to unity.
The file will contain all the changes you have made. Sadly once you close the application, your game will go back to the last time it was saved. At least until ready fixes the bug.
Best of luck!