A new awesome feature for ReadyMaker

ReadyMaker is a great program. Besides the few bugs here and there that (finally) seem to have attention given to them, I don’t have very many complaints about the software.

What I do have though is a feature suggestion. Right now, I have a bunch of game ideas, and there are only two things stopping me from making them happen:

  1. My busy life (Which Ready can unfortunately not do anything about), and
  2. The app always restarts from scratch on every load.

So I can save a high score for the player to beat, I can’t save settings (Like should the music be on or off), and much more.

So Ready, I know it might take a bit of diving into the code, but I think it’s possible (I should also add a note in here that I am a backend web app developer).

So what would this look like you ask?

Here are a few examples of what I mean:
(Click the arrows to see more)

Example #1

When
Player → Death Counter → Equel To → 1
AND Score Counter → greater than → High Score Counters Value
Do
Score Counter → Save to memory → With Name: “High Score”


When
System → Runtime → Scene Start
Do
High Score Counter → Set Value → Get From Memory → “High Score”

Example #2

When
Save Button → Sensing → Touch Down
Do
Text Box → Text Input → Save To Memory → With Name: “Text Content”


When
Load Button → Sensing → Touch Down
Do
Text Box → Text Input → Set Text From Memory → “Text Content”

Example #3

When
Save Button → Sensing → Touch Down
Do
Save Text Box → Text Input → Save To Memory → With Name: “Password”


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Matches Memory → “Password”
Do
Camera → Set position to object → Login Square


When
Login Button → Sensing → Touch Down
AND Login Text → Text Input → Not Matches Memory → “Password”
Do
Fail Text → Appearance → Set Hidden → No

(Yes, I do realize this is insecure and a horrible idea, but that’s why it’s an example)

Thank you for your consideration @Ready @ReadySami!