I’m Working on a jail break game and the police could harm the prisoners only if the prisoner had a danger level higher than 0 But If 1 Person had at least A danger level of 1, the others that had a danger level of 0 could be shot to death
I’ll send you a prototype so you know what I am working on and help me with this problem
Look at this awesome #ReadyMaker project made with @getreadyio!
Instead of “affected object” try “Selected instance”. Refer to the last several posts of this thread: https://forum.getready.io/t/evaluation-of-event-booleans/3568/10
(I wasn’t able to verify whether this helps because I wasn’t able to hit any targets )
I Did It Then When I Hit The People It Didn’t do anything, But Thanks For Atleast Trying To Help Me
Thanks for sharing your results, @Creep5432. After the earlier thread I thought I finally understood “affected object” vs “selected instance” but with your present use case I feel confused all over again
The easiest way is for all sprites to be original and not clones.
You can use a Counter or Variable for each sprite for health points and danger level.
I can 't view your code on my Android tablet as the Ready app is glitching and not letting me sign in using google.
I uninstalled and installed again and the app auto logged in.
Thanks For Your Feedback!
Sadly I Did That And It Didn’t Work But I Went For An Alternative. So, If The Cop Kills Too Much Prisoners During The 1 Minute He Will Be Gone For A Maximum Of 20 Seconds. Thanks For Atleast Helping (:. Also Sorry For Replying So Late