I’ve coded and looked thru the classes blocks.
I can’t see any differences with the classes and class code blocks. They look the same as they have been for months.
Please tell me if there’s anything new or different regarding classes. @Ready @auntiel
It’s great that a sprite can now point towards an affected class member/clone.
All 4 hats are affected class members and the rocket stays facing the first affected class member.
Just a fun experiment to see if the rocket would try to face all 4 affected class members at once.
I wonder what would happen if the first affected class member clone was destroyed.
Would the rocket face the 2nd affected class member? or the closest affected class member?
Most likely the rocket will move to the first clone . After removal to the second, etc. Therefore, to better select objects in a class, it is to use the “Select Instance” action. (When using multiple conditions for a class in an event)