This is great.
I really enjoy a game called Gladiabots. Uses a unity based tile set of behaviors and commands to create advanced AI routines for combat bots. Its actually a bit like Ready, in the visual progrwmming sense. I also particularly like it for learning code think, or getting better at structuring stuff logically.
Generating advanced bot behaviour is almost a requirement for modern gaming audiences, this is an excellent tutorial, and i look forward to seeing what else can be done with creating fun and clever opponents.