I have a very simple project.
I think it has 8 lines of code currently.
When i duplicated objects, the system created duplicate lines of code, all of which were redundant and not related to the new objects function. So i removed them. Only, now its all broken. The RNG counter spawns ceaselessly (why is it defaulted to a loop state instead of an instance?), an object which is in the heirarchy and kinda important to the game no longer is in the list of assets for code, and it all runs like the pieces are trying to move over sandpaper. This was supposed to be a prototype of a Super Simple game with only 3 objects. I suppose i could rebuild it, but meh. The fun is dead.
The last 5 or 6 times i have tried to use Ready it has ended in frustration, maybe its time to fire the PC up again and start using more tools. I would use Ready on my PC but find that it is much less stable than the Android build. It gets old rebooting the program after every upload.
I love the tablet based game design, but its got a long ways to go to be comparable to more mature tech. At some point i believe that there will be mobile design tools that allow for AAA game development, a mobile Unity or UnrealEngineâŚmy tablet is faster and more capable than the systems those engines were developed on, and i won a keychain and a soundcard with a map i made on a 800mhz system with a voodoo5 card in the first Make Something Unreal contest, lolâŚgreatest business move ever, shipping the engine with Unreal.
Here is that busted project, just a rock paper scissors idea, nothing appears to be wrecked, but yet it is. Still cant figure out why i couldnt select âscissor spawnâ instead of scissor c1âŚit just doesnât show up in the listed assets, even though its in the heirarchy and seems set up correctly.