Thank you, it was indeed two instances of code where that mistake was the culprit.
I am making a new version, and it should be cleaner and more simplified.
I am going to just create one enemy, with all the behaviors, and then clone him into a random spot, rather than using 6 individual enemies. All the code duplication is no problem with a finished object, but making changes the way this is built meant digging thru 6 objects to make sure everything got done.
This is really fun. The learning, not the repeating. The repeating is horrible, so i want to learn more, lol.
If i can figure out the disable fire button when clip empty, i can add pickups for weapons.
I saw once in making a line of code that there was a way to change gifs on an object, which means i can have weapon pickups that also get a visible weapon change. If i ever figure out how to get these gifs into my editor.