Rotate your beetle with the arrow buttons to move and eat cookies to score, as well as keeping the beetle’s health bar full.
A rival bee is also flying around to eat the cookies too.
The game ends when the beetles health bar is empty.
@Dravin
Update coming soon with fixes you requested
Great game. I just have 2 recommendations. I use an iPhone 7 and the arrows are pretty small on my device. Is it okay if you increase the size of the arrows just a bit cuz it is a bit hard to press them.
Also can the player and enemies speed be a tad bit faster? Doesn’t have to be, that’s just personal preference.
Thank you for listening to my recommendations! It’s much smoother to play now. I really enjoyed it! I didn’t have issues with the arrows. The faster speed really helps out a lot.
I really like the AI of the enemy. They are quite smart! I also love the random generations when one cookie is eaten. Balances things out
The player is the red eye. The bot is the blue ball.
The bot moves toward the player and when it’s circle sensor touches the red eye, the bot backs away and tries to swing it’s larger grey ball at the red eye. The player can move around and cause their larger green eye to swing around as well.
I played a .IO game that had similar mechanics and i tried to recreate the bot AI
You tap the blue balls to score.
Tapping a red ball or letting a blue ball hit the screens bottom edge results in game over.
The cloned balls are randomly created. 70% chance of red. 30% chance of blue.
I didn’t make a title screen or instructions in game. Instructions are in the games description.
It’s made to play in portrait mode on a tablet/mobile device. It’s near impossible to play using a mouse
Please tell me if the balls are falling too fast or other elements that you think need improving.
Thanks. I think the speed needs slowing down a bit.
I think something needs fixing.
The games seems to end when a red ball collides with the screens bottom edge.
@Dravin@kenobi
I believe i have fixed the problem @Dravin found.
Please play and report your experience.
The game can now end when your score is below 1.
You start with a score of 10
Good game! It’s a little difficult for me to keep up with the speed. I think a good solution would be to increase speed over time. For example, you can use a counter (for example, with the “Difficulty” name). It can be increased simultaneously with the score label. For the speed parameter, in this case, you can use a global variable (for example, with the “Speed” name). Next, we create a simple event to increase the level of complexity, for example: