Can someone help me understand the subtleties of assigning a value to the drag property? I noticed that assigning with the slider in the Physics tab and assigning using a variable produces different results for the same numerical value.
Here’s my demo: https://ready.app.link/AC5Pd39bb2
For the sprite on the left (Arthur Brown), the drag property value is assigned via the slider in the Physics tab. For the sprite on the right (Arthur White), the default setting is overridden in an event where a variable value is assigned. In both cases, the numerical value is 0.28, yet the brown sprite jumps higher than the white one. Can someone help me understand why this is i.e. what is the relationship between the values in the slider and the values in a variable, with respect to the physics drag property?