Not sure if that's a bug?

Hey guys

In this event I’m indicating that I want all class in Target which are the affected clones after a runtime that exists longer than 3 seconds to remove all cloned objects. But it’s not being measured by the seconds rather by a percentage (%)? As you can see in the attached screenshot? I can’t seem to find a way to convert this to seconds? Am I doing something wrong or is it a system bug? Please advise?

Thanks!

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Hey @Ziadjbt78! In fact, this is the seconds, you did everything right. A sprite that displays percents is displayed erroneously. This is due to the use of similar values in various conditions. Thank you for paying attention to this, I will create a ticket for our team of engineers so that they try to fix it in the future.

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Ok thanks guys appreciate the prompt response!

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