My trampoline test

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Welcome to the forum @poweringbaconmaker :slightly_smiling_face: ! Looking good! Share link when you finish the game, I think it should interesting. :wink:

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https://ready.app.link/lri7iOvXN6

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Working well for me :+1:, i think more clean if you try use a trigger for the batut. Try add small object to the up position of batut and join jump logic for him instead batut. This will deter the player when he touches the trampoline from the side.

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Hello @poweringbaconmaker, welcome to the forum!

This is an entertaining little demo and could be the start of a fun game! :+1: I agree with @Ready - you can improve the demo by preventing the “auto jump” when the player approaches the trampoline. Also maybe add the “stay in frame” behaviour (or add barriers) - I managed to permanently lose the player when he went offscreen. Not sure why I was unable to bring him back; normally the control pad still works even when the sprite is no longer visible.

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It’s looking good! Keep working!

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