If you add support for the text box object to accept Japanese Hiragana/Katakana unicode characters I’ll be able to easily complete my game without having to create my own transparent Hiragana/Katakana sprites.
I tried adding Hiragana characters to the text box object’s text property and it shows up as a box in the ui, leading me to assume this character set is unsupported.
I’ll continue creating the game with sentinel values, hoping a Japanese character patch might be added.
Btw, I’m running ready maker on android, if support for these characters exists on windows, I’ll gladly install it on there?