Make a sprite disconnect from a "Looping Move Recorder Path" (Illusion)


This project gives the illusion of an Octopus sprite that stops following a looping path made with the Move Recorder and chases and shoots at the players sprite when the players sprites close to the Octopus.

So anyone who wants to see how it’s done, just check the code.


Useful logic :+1:, thanks @Suzzy-Grey :slightly_smiling_face: