I have 2 questions

Is it possible to make infinite terrain Gen?

Is it possible to make a minimap?

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Hi @DanGaming!
1)You can rearrange objects and backgrounds, as well as generate new ones as the character moves in different directions, look this example project: https://ready.app.link/nBauJIAkE0
2)I think this can be done in different ways, here is one example: https://ready.app.link/I3nbqDqBmO

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A lightweight way to implement endless terrain is to use the Scrollable Texture behaviour. If I have time later I’ll look for my experiments with this feature, but I recall it being very easy (and fun!) to use.

Also, some while back a community member posted a really neat endless runner game with a bumblebee theme which was an excellent simple example of the using the technique in Ready. I’ll see if I can find that as well.

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Alright I will try that

Ok scrollable texture just makes the object scroll and it repeats forever.

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That is a full mini game
I can’t even find the the gen stuff I want something more simple

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In fact, there are many simple examples, you can see these old gif tutorials (Unfortunately they cannot be stopped, but they are very simple):

Or using the very simple Dino game as an example:

Also, more info about the “Scrollable Texture” beh:

Also you can search “Endless Platform” tutorial in the “Learn” tab (Inside the Ready Maker).

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Those are great examples, @Ready!

@DanGaming, I can recommend the Dino game personally. A year ago when my team was first learning to use Ready Maker, my non-technical colleague successfully built the Dino game from the YouTube video to give our students a taste of what’s possible with Ready.

Also, here’s the other example I mentioned. The link is a remix I saved of a game built by another community member:

https://ready.app.link/9vDyxsMEE0

And finally, here’s an old project where I was experimenting with various features, including using the texture scrolling to create a school of fish:

https://ready.app.link/pqfNjDCEE0

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That’s a great tutorial but not what I’m looking for.
That dino game has 1 spawn location and 3 possible items (maybe there is more I did not watch the whole video) 3x1= 3 random number generators but I’m looking for open world gen meaning that objects can spawn basically anywhere. infinite X 3 objects = infinite amount of random number generators.

That’s why I want that terrain Gen behavior I talked about in that other post.

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A spawner can clone any object, so one spawner and one random number generator to position it for each spawn is enough, if I’m correctly understanding what you’re after.

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Here’s your random spawn, just keep adding objects into the class. As far as a mini map that’s a whole different beast. Grid out the whole scene and link it to a mini grid within another object(rectangle) and rule: when (object) is in grid 1
Mini Object position in mini grid

https://ready.app.link/oMTC5luxG0

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Cool but it’s not infinite but I think that’s impossible right now

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You might want to look up the method no man’s sky uses for worlds and take that approach.

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