How to i remove off a counter once with an event and not every time it reaches a specific number?
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Are you trying to say when the counter reaches a number, you want it to delete?
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I think you need to use an additional condition, for example:
Player/Counter/Not Equal To/10
AND
Player/Sensing/Collided With Object/Enemy
DO
Player/Counter/Add/1
Or you can use the counter value correction with a global variable, for example:
Player/Counter/Equal To/Global Variable
AND
Player/Sensing/Collided With Object/Enemy
DO
Player/Counter/Add/1
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