How can I turn on sound at a specific part in my game in Ready Maker?

Example:

When the user wins fireworks will appear at the end and the sound of fireworks also will be turned on when effect appears.

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Hi @James!
Example:
(Event1):

    Score Label/Score label/Equal To/10
    Player/Counter/Equal To/0

    Player/Counter/Set Value/1

(Event2):

   Player/Counter/Equal To/1

   Player/Fireworks/Run Effect
   Player/Sound/WinSound/Play
   Player/Counter/Set Value/2
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