Example:
When the user wins fireworks will appear at the end and the sound of fireworks also will be turned on when effect appears.
Example:
When the user wins fireworks will appear at the end and the sound of fireworks also will be turned on when effect appears.
Hi @James!
Example:
(Event1):
Score Label/Score label/Equal To/10
Player/Counter/Equal To/0
Player/Counter/Set Value/1
(Event2):
Player/Counter/Equal To/1
Player/Fireworks/Run Effect
Player/Sound/WinSound/Play
Player/Counter/Set Value/2