So when I export my Ready Maker game in the Unity Editor.
You mentioned in the first reply it’s a separate project to add stuff like health for the player or anything else which makes sense since its a in-game store but what they will be buying is simple programmed power ups exactly the same kinda code like in Ready Maker nothing crazy like AAA title here.
I know nothing about classes when you mentioned classes my entire video game is coded on events & behaviors.
Open which accounts to paid via Play Store & APP Store and let’s add Windows Store also for a future project.
Setting price tags how does this work exactly?
Do I make my Store Button in Ready Maker or Unity?
How do I make the Store Button work in order to open up my store?
How do I link a payment system to my Ready Maker game?
Plugins and Libraries know what they are unsure how to do them.
How do I make a separate project in order to create an IAP Package?
How do I link the separate project to my Ready Maker game?
I understand most of what of what your saying just some parts not so much.