I’m wondering if anyone has any ideas on this. For a sprite controlled by the Control Pad, I can turn Face Forward on to make the sprite rotate in the travel direction, but for sprites that have a natural vertical orientation, they are right side up in one horizontal travel direction and upside down in the other. Example:
The little fish follows the cursor, but the fish is upside down (on its back) when traveling leftwards.
Has anyone got any ideas for a simple way to keep the fish upright? I’m hoping to avoid resorting to complex solutions involving multiple events that detect travel direction and manage the fish’s orientation accordingly.