Now I’ve gone and use logic to acually create something in ReadyMaker. I don’t know if anyone has created.
If you would like for your player to have a damage ie. my player had a laser damage of 5, you need to make a variable of that type. Than create a method for what it would be colliding into ie. Asteroids. Make a variable for asteroid health.
Now for the code
When laser class collided with asteroid class
asteroid health subtract variable player damage.
To make the damage higher make a variable for that condition to make it higher ie. My game is wave based make a variable per wave or in the wave to get to next wave you need to destroy 50 asteroids so I make variable named Wave progress than associate 50 to that variable
Now the code
When wave progress equals 50
Variable player damage add 5
In all in wave 2 your damage will be 10
Hope this is useful.