Woohoo! Our team has been working very hard on this new game called “Hide N’ Seek.” Use the control pad to control a man in a very large 2D map to find 10 hidden characters. There are also many features to hide and to even explore the map freely!
This is pretty cool. I have some suggestions to make the game load even faster. So feel free to use them.
Instead of moving all the objects when the player moves, use the “camera” function in the event manager. So WHEN system starts DO camera follows player smoothly. This will remove a lot of events.
Put all the objects in a “treasure class”. So WHEN player collides with any in treasure class DO affected object hidden AND score label add 1.
All thé objects in the game have polygon collidsrs. This is very computationally expensive and slow to load. So for each go to appearance / collider at the bottom and select “box » or « circle » depending on the objects shape.
What do you think?
We will look into it, thanks
Hi @davidsol! Thank you so much for the tips! We have chosen a few of yours and the game is so much more smoother! The loading and restarting times have been dramatically decreased, and so many more bugs have been fixed thanks again!
Great to hear! …
Came back to this game to play around with it.
Made an update actually haha!
- Fixed a glitch that caused the camera to move continuously even if the player was hidden
- Fixed a glitch that caused the player to have the ability to escape the map