Thank you Ready for this information!
New updates -
50 Gems have been scattered all across the map
Some gems are hard to hide to find. Each place hides gems differently, and some places are harder to find gems than others. (Example: it’s harder to find gems in the Tower Defense area than in the village area since there’s much more obstacles.)
A counter has been displayed and lets the player know how many gems they’ve collected.
A new “mini” win-scene has been implemented, however is quite buggy. Sometimes the win scene is displayed on start, but I’ll fix this ASAP! The mini win scene is a placeholder til the official win scene is implemented.
Here’s a preview of the game and collecting gems (this was before the counter and mini win scene were implemented but is still basically the same) -
Now, the hardest part of development is about to happen. This part goes wayyyy beyond my knowledge and is going to be extremely hard to implement but I will try my absolute best on this.
Remember the “secret obstacle” on my checklist? Well… 2 of my favorite games have this “obstacle” that roams around the map by themselves and I want my obstacle(s) to do that as well. And if they’re caught seeing the player - the ball will have to quickly escape that obstacle before being “killed” or so, broadcasting the “lose scene.”
Granny is my absolute favorite game and Granny roams around the map herself- you must escape her and hide. She will run after the player after seeing them.
My other favorite game - Yandere Simulator - has teachers who will end the game if you’re caught doing something bad. I like the gameover scene and found a lot of inspiration from it -
I won’t say what the secret obstacle(s) are exactly, but that’s what I have to say for now!
What do you think? What suggestions do you have for the game? Let me know your thoughts!