- There are how 5 enemies in the map!
- Enemies are now twice as fast as the last post, and are faster than the players normal pace (the only time players can be faster than enemies is if they were speeding down the map insanely).
- Enemies have glow effects
- Enemies have a point light system
- Enemies have a “sphere of intensity” system
What is the “Sphere Of Intensity?”
Each enemy has their own sphere of intensity system. The sphere of intensity comes from the point like system that unity offers to objects in the editor. This is what the sphere of intensity looks like at the start of the game (this is only seen in the editor, not while playing the game of course):
When you are in the sphere of intensity, the player has a glossy effect and the area around the enemy and player gets much much brighter. This lets the player know that they are near an enemy and need to get away. Now that enemies are faster in some cases, this draws the player away from collecting certain gems.
How Does The Sphere Of Intensity Work In-Game, and In The Unity Editor?
As I said before, the sphere of intensity is from the lighting each enemy has. The sphere of intensity will always follow the enemy. By the way: Enemies never collide with each other!
In the editor you can see where each enemy is and when one enemies sphere is collided with another enemies sphere. This increases the intensity of the area the enemies are in and lets the player know there are multiple enemies near by.
Why is the Sphere In The Middle of The Map So Much Smaller Than The Rest Of The Spheres?
This is the fifth enemy. This enemy is found at the spawn point guarding the gates. This enemy is fast and when you’re first starting off, watch out for the enemy! This enemy also has a smaller intensity level so it’s harder to find!
KEEP NOTE: All these pictures are with NO FOG. This is what happens when fog is implemented:
The enemies aren’t as bright and the sphere of intensity almost becomes worthless at some points unless you’re super super close to the enemy. However, fog makes the game look more realistic and harder to see.
This is a big step up in the games development and I would really like a few of you guys to give your honest feedback on this. I’d love to hear constructive criticism on this new implementation. This is brand new and will be edited through development. This is also the first time it’s being completely shared out!
If you’d like to help me out, please answer these questions if possible:
- do you think the game should have fog with this new feature? If not, what about decreasing the fogs intensity or how about completely removing fog?
- what do you think about the sphere of intensity? Is this helpful or annoying to have?
- what about the enemies design? Do you prefer the design when it’s brighter with no fog or less bright when there is fog?