Rather than lazily increase the speed by 1m/s, I added subtle things that don’t make it impossible, but make the game feel wrong.
I shrank the circle and made it slightly ellipse-shaped. These means the bounce direction will randomly change and the ball is tougher to see.
I shrank the wall, so now the ball will slip through much more often
I shortened the wall timeout from 0.5 seconds to 0.07 seconds. Not the lowest I could go, but I want to give everyone a chance
I shortened the ball’s speed to .05, and raised the acceleration to 3. This makes the ball stagger, and makes predicting its movement very frustratingly tough.
Higher levels no longer increase ball speed, but randomly change it. Also, the changes happen at random number intervals. You cannot predict how the ball will move, and cannot adjust to patterns. It’s all about quick reaction timing.
FIXES:
One problem with the map was that the ball could slip through the walls, and the ball would crash. I traced these issues to the ball shadow and wall shadows. I have mostly fixed the issues, but 1/20 games may have your ball slip out. I surrounded the game area with game over boxes so any issues will restart the game, preventing any soft locking.
Let me know your opinion, and any feedback/constructive criticism is welcome!
This game is difficult but in a way that makes me want to win! I did also have the issue with the ball getting stuck on an Ipad, but the game is looking great!
Tried this out. Cool idea. My ball howver got stuck on the top side of the screen every time. Maybe tweak the physics and “material » of the ball in appearance. Also set collider to “circle” in appearance too. That might make it less “sticky”
Probably going to leave this project for a while after getting it patched up, thanks for the tip though! Working on a new project, hopefully it turns out well!