So in my build I need to make the players laser blast have a damage and go up each wave to kinda ease and balance the gameplay.
Anyone know how I might achieve that with variables and events.
So in my build I need to make the players laser blast have a damage and go up each wave to kinda ease and balance the gameplay.
Anyone know how I might achieve that with variables and events.
You can relate the amount of damage to another condition like time (a timer or run time of the scene). Or to an event, such as a score label counting progress. Whatever the input you then create bands WHEN condition true DO increase damage by x.
@davidsol so if I want to increase my damage for the player from 5dph to add another 5dph Each time a wave increases use a veriable and a counter. Iβll post the beta so you could see my logic.
Or you can make a variable that increases value at the start of each wave and have the bullets speed at that variable
No not the speed how much health the bullet takes away from the asteroids check out the beta itβs all in there I just donβt know how to increase